Because Masters of the Universe figures were produced over many years in a number of different countries, there is no shortage of production variants, some subtly different and some radically different from the norm. In my own collecting, I’ve always gravitated toward the earliest figures released in the US, particularly for the first wave of figures. They tend to have the nicest paint and plastic applications, in my opinion. All of the 1982 lineup was manufactured in Taiwan, except for Castle Grayskull, Battle Ram and Wind Raider, which were initially manufactured in the US. A common term for the very earliest figures in the line is “test market figures”, although the term isn’t usually used for the vehicles or Castle Grayskull.
The early Taiwan figures tend to have the sharpest detail and the finest paint applications compared to later reissues. Subsequent releases tend to cut down on the paint applications and sometimes on the sculpted detail. The earliest figures tend to have boots that are painted on using spray paint and a paint mask, which sometimes shows up as unevenness at the boot tops. Later figures seem to use a dipping method. Since this seems to apply to all the early figures (or at least those with painted boots), I won’t mention this when I talk about each individual figure.
The earliest Taiwan Stratos figures have the following characteristics:
Blue beard and eyelids
Three tabs each strap
Commonly referred to as “Blue Beard” Stratos, this figure is quite rare and difficult to find. The reason that it’s rare is that it seems to be a factory paint error – early Stratos prototypes all have blue goggles and a gray beard. It seem that the error was caught very quickly, which is why so few of these figures are around. From the beginning, Stratos was available with either blue wings and a red backpack, or red wings and a blue backpack. This continued throughout the production run.
V2: Short Strap
The next early run of Taiwan Stratos figures have the following characteristics:
Gray beard and eyelids
Four tabs each strap
Even this version of Stratos is a little difficult to find – the subsequent versions with elongated straps seem to be much more numerous. V2 can also be found on the first “no warranty” cards, so the run of Blue Beards must have been VERY limited. Like all US-release versions of Stratos, this one was available in both red and blue wing variants.
The first Taiwan Mer-Man figures have a couple of distinguishing characteristics that are easy to spot:
Short straps on the back of the armor
Subsequent Taiwan releases added the longer straps and eventually omitted the painted belt.
Taiwan Teela figures don’t have a ton of obvious variations during the first two years they were produced. The general characteristics are deep red hair and boots and dark red accessories in the figures released from 1982-1983.
However, an extremely rare first issue Teela has recently been discovered by John Oswald, who runs the Lords of Power blog on Facebook. Like the Striped Tail Battle Cat, this variant was probably an early sample used for catalog photographs (and indeed this version shows up in several of them.
V1: Green Snake Eyes Teela
Painted green eyes on snake armor with “v” pattern
Accessories seem almost translucent, like hard candy
More common early Taiwan Teela figures generally have the same characteristics as the above example, minus the green snake eyes and the deformed shield.
The earliest Taiwan release of of Zodac has a rather unique looking latch in the back of the armor, in addition to short straps. Subsequent reissues lengthened the straps and gave him a more conventional-looking latch.
The very first release of Castle Grayskull has a much neater paint pattern on the face, with black applied only within the eyes, nose, and down the center of the helmet. You can see this version in Mattel’s 1982 Wish List catalog. The teeth, helmet, and towers have some green spray applied to them. It’s not clear if this very first version (below) ever made it to consumers, or if it was only made for in product photography.
It’s also possible this early version came with black string for the elevator, rather than the usual white (first brought to my attention by John Oswald). That’s what’s shown in early catalogs, anyway. The early release castle was manufactured in the USA, and has the following codes stamped on it.
The next (but still very early) release of the castle, as near as I can tell, is similar to the first release, except the black paint around the eyes and nose is not so carefully applied, and it has a less structured paint pattern on the helmet. Overall there is more overspray across the face and towers.
Both early versions were manufactured in the USA, and have similar codes. The second release castle has the same codes as the first, with the exception of the marking under the entrance. The one in the image above is coded 1812C2.
Both early versions also have a flat turret floor in the shorter of the two towers. On later versions, the floor piece had slots added to hold the laser cannon in place:
As we learned in the MOTU documentary, The Power of Grayskull, factories initially were looking to use some kind of paint mask for Castle Grayskull, but they were instructed by Mattel to do the painting free-hand (presumably to save time and therefore money). As a result, the paint applications seem to be rather haphazard, especially in later editions of the castle.
Early versions of the castle came in a box that featured only the 1982 figures on the back. The artwork here was traced directly from a photo used in Mattel’s 1982 Dealer Catalog:
Starting in 1983, the back of the box was altered to feature cross sell art from both the 1982 and 1983 figures:
Update: I have some additional information about the first release castle in a separate article.
The first release Battle Ram box shows only the 1982 figures on the back of the packaging:
Starting in 1983, Battle Rams were manufactured in Mexico as well as the US. The Mexico versions omit the country of origin on the copyright stamp, as shown below:
The back of the 1983 packaging features contemporary figures like Trap Jaw and Man-E-Faces. Starting in 1983, the box also features the Rudy Obrero artwork on the bottom as well as the front of the box:
Like the Battle Ram, the first release Wind Raiders were produced in the US. The back of the packaging shows cross sell art from only 1982 figures. This holds true for both the single release Wind Raider and the He-Man/Wind Raider gift set.
The wings on first release Wind Raiders have the following markings (the tail and underside of the vehicle are also stamped USA, and orange plastic is darker than made in Mexico versions of the vehicle):
Starting in 1983, Wind Raiders were manufactured in Mexico as well as the US. The Mexico versions are stamped “Mexico” on the wing tips and the underside of the vehicle. 1983 boxes also feature the Rudy Obrero art on the bottom of the box, and include 1983 figures in the cross sell artwork on the back.
The Brazilian Estrela toy company was one of several foreign
manufacturers to purchased a license to produce Masters of the Universe
Figures. However, the artwork they used on their packaging was slightly
different from the artwork that appeared on US packaging (front and
My theory is that Estrela purchased the rights to make the toys, but not the rights for the artwork. Maybe it was cheaper to contract the art out locally. Most of the Estrela cross sell art is closely based on the US version, with some slight variations, almost always on the face. They also seem to modify artwork to make it look closer to the actual toy, whenever possible. This is especially evident for their cross sell art for Castle Grayskull, Wind Raider, Teela, Stratos and Ram Man. Note they also remove the orange stripes on Battle Cat’s tail – a feature included on the prototype but not on the vast majority of factory versions.
Estrela cross sell artwork comes courtesy of Jukka Issakainen, originally scanned by Polygonus. US artwork comes from Axel Giménez, Tokyonever, Jukka, StarCrusader, and my own photos and scans.
Masters of the Universe, for all its diversity and creativity, was quite an economical toyline, creatively (and sometimes uncreatively) using and reusing the same molds over and over again throughout its run. Sometimes this was done fairly invisibly, and other times it was as plain as the nose on Faker’s face.
In this series I’ll be cataloging the reuse of existing molds, in context of what is known and what is likely about which figures were created in what order. For example, He-Man’s prototype was almost certainly finished before Man-At-Arms, so Man-At-Arms reused He-Man’s legs, rather than vice versa. I’ll also include parts that were reused from other toylines.
Sometimes existing parts were modified for use in new toys. For example, Beast Man’s chest seems to have been based on He-Man’s chest sculpt, albeit with a great deal of hair added to it. This didn’t save money on tooling, but it did save some time and effort for the sculptor. I’ll point this out whenever I see it. Whenever a modified part is used again, however, I’ll refer to it as belonging to the toy that used it first (for example, Stratos and Zodac reuse Beast Man’s chest).
I won’t comment on “invisible” parts, such as neck pegs or waist springs that are normally not seen.
First, the toys from 1982 that had (when they were created) all new parts:
One of the most exciting things to come out for Masters of the Universe in recent years is the Mark Taylor Original B-Sheets Collection, first offered for sale at the 2016 San Diego Comic Con.
The focus of this blog has always been the vintage 1980s MOTU toyline. I’m not breaking with that focus, but because this collection gets at the origins of He-Man, I think it’s very apropos to review it here.
Produced by The Power and the Honor Foundation in collaboration with Super7, the portfolio consists of eleven pieces of original artwork by Mark Taylor. These were the essential designs that culminated in the Masters of the Universe toy line.
Several of these pieces have been available for some time in black and white from such sources as Grayskull Museum and Mattel’s 2009 art book. Some were included in the 2011 Power and Honor Foundation Catalog. Others were made available in the Dark Horse Art of He-Man book (which included a great deal of artwork shared by Foundation). Some were even offered as Easter eggs in the 2012 Glitschsoft game, He-Man: The Most Powerful Game in the Universe.
However, most of this artwork has never been seen in full color until now. This is also the first time, to my knowledge, that the original concept artwork for Zodac has been made available to the public.
Before you even get to the artwork, there’s a lot to unpack in the cover. The front features a very subdued silver version of the Masters of the Universe logo, as recreated by Emiliano Santalucia for the BCI DVD releases. The familiar exploding rocks from the vintage card art are punctuated in red around the title of the collection. In the background there is a blown-up, gray-on-black image of the original concept He-Man design. Everything is slightly embossed for a very nice three-dimensional feel.
The back cover features a photo and biographical sketch of Mark Taylor, along with an interesting explanation of the origins of the term “B-sheet”
A note from the back cover – the original full-color Teela drawing was lost at some point. The one included in this collection was carefully recolored from other early source materials to capture the original intended look.
Each piece of artwork also includes the character name inside a banner, and line art version of the Masters of the Universe logo. These serve as a homage to the artwork of another artist who worked on the He-Man line – Errol McCarthy. A few examples of this kind of artwork, from The Power and the Honor Foundation website, are below:
Mark Taylor’s B-sheet designs are printed on thick, high quality card stock. I’ll cover each individual illustration, but I will say that one thing that strikes me about this artwork is the amazing colors. The shading and highlighting on many of these pieces is quite dramatic and vivid, giving them a sense of richness that was only hinted at in the line art we had seen previously. Mark Taylor has a unique and instantly recognizable style. Not every designer puts this much care and artistry into what are really preliminary designs, but I think this shows how invested Mark was in this concept.
Each piece is dated 1981. Some tell you the exact date on which they were created, while others give you only the year. For fun, I’ll go over the artwork in the order they are dated. I’ll make an educated guess about the ones without a specific date.
Battle Cat – 1981
For years we’ve seen a partially-colored version of this concept, which was first hosted at the Grayskull Museum, beginning March of 2008. The Grayskull Museum has also displayed black and white B-sheet illustrations of Skeletor, Teela, Sorceress, Man-At-Arms, and others, which have been passed around by fans since that time.
The Grayskull Museum’s version of the Battle Cat B-sheet is described as a color study. I would assume that means that Mark was testing out different colors before committing to any one color scheme. In the color study, there are some pink and purple shades incorporated into Battle Cat’s armor. When Grayskull Museum asked Mark about the date of the image back in 2008, he said he believed it was done in 1979, although that may have been his best guess, as it doesn’t appear to be dated.
The illustration included in the Mark Taylor Collection is the final version, and it features the colors we’re familiar with on the vintage toy. The tiger design is of course taken from the Big Jim tiger (or actually going further back, the Jungle Cat from Mattel’s Tarzan line), but Mark designed a saddle and helmet for the figure to make it work as a new toy for the Masters of the Universe line. The shape of the saddle here is somewhat sleeker and swept backwards than its plastic counterpart, but otherwise the design is very close to what kids were playing with in the early 1980s.
I had used the cat on the Tarzan line. I liked the sculpt but the 5.30″ He-Man figures wouldn’t ride on him and I wanted him to ride on a huge cat. Nobody messes with a guy riding a huge armored cat! … The head armor came from my childhood sketches and had to be engineered for costs and molding ease, or the marketeers would lose it.
Castle Grayskull – 1981
Although Castle Grayskull is not given a specific date here, I would guess that this drawing was created quite early in the process of formulating the Masters of the Universe toyline. I believe that is the case because there are no recognizable MOTU figures in this drawing – they look like fairly standard background sword and sorcery characters. Mark sketched similar-looking warriors in his mock-up for the Wind Raider box art, although of course He-Man is also included here:
Mark called the castle the “Dwell of Souls” (the name Castle Grayskull was created by Don Glut, freelance story writer for the early mini comics). Mark has a complex back-story and mythology for Castle Grayskull and for the characters he created. You can read about some of that in my previous post about the castle.
In the portfolio illustration, we see that the castle is surrounded by water (a “fetid lake”, as Mark describes it). The sides of the castle don’t much resemble the mass-produced playset, but you can see in the castle’s face many elements that were carried into the toy, including the elongated fangs and the asymmetrically-shaped cheekbones. Interestingly, the face of this Castle appears to be hooded, and bears strong resemblance to Skeletor.
Fans may remember this exact illustration from the Art of He-Man book published by Dark Horse published in 2015. It’s nice, however, to have such a large version of it for display. A black and white version also appeared on the Grayskull Museum website years ago.
Skeletor – March 30, 1981
Skeletor, or “De-Man” (a play on the word demon and the name He-Man) as he is labeled here, is the earliest of the B-sheets that bear a specific date. The black and white version of this drawing (as discussed earlier) has been around for some time, but this is the first time most fans have seen a high-quality colored version. I absolutely love the use of color here, particularly the eldritch red lighting on Skeletor’s left side.
The element that most sticks out about this early Skeletor is the fact that he does not have a skull face. He seems to have more of an undead look, not unlike the ThunderCats villain Mumm-Ra (ThunderCats, of course, did not come out until four years later).
Almost everything else about this Skeletor will be familiar to fans of the early MOTU mini comics illustrated by Alfredo Alcala. Other than the forearms and the face, Alcala’s earliest depictions of Skeletor are very closely based on Mark Taylor’s original design. He has the same bare feet, the same armor design with yellow bat motiff, and the same “commando” loin cloth (which is to say, he had no furry underwear underneath).
The design of Skeletor’s arms in the B-sheet is very interesting. The flesh of his forearms and hands seems to be decaying. There also appears to be some hanging skin towards the character’s elbows (unless I’m misreading the intent there). Looked at in another light, they almost resemble gloves, and indeed were interpreted as glove-like fins in later incarnations, such as the cross sell artwork and the mass-produced toy.
Skeletor’s pose here seems to have influenced the way the character was drawn in the cross sell artwork used on the back of packaging. The pose on the B-sheet design is a bit more dynamic, but otherwise the two versions cut the same profile.
Man-At-Arms – April 1, 1981
This concept Man-At-Arms is positively bristling with intricate wires, hoses, buttons, and miscellaneous alien devices. The colors used here don’t quite match any other depiction of Man-At-Arms that I am aware of. That is to say, most of the colors are similar to those found in the cross sell artwork (as is the pose to a certain extent), but the character here sports orange boots and orange fur around his chest armor.
It’s clear to me that the color of his belt and helmet are supposed to be a metallic silver color. In artwork that can often translate as light blue. And indeed in many other incarnations his helmet and belt became more blue than silver.
Speaking of his belt, you’ll note that Man-At-Arms features a squared-off belt buckle, unlike the circular design of the vintage toy . You can also see that the fur of his loin cloth peaks over the top of the belt. These details are repeated in the He-Man, Stratos and Beast Man B-sheet designs. Man-At-Arms also features a knife tucked into his right boot, which he shares with the concept version of He-Man. These parts were clearly intended to be reused.
His pose here seems to have influenced the artist who drew his cross sell illustration, at least from the waist up:
Mark’s Man-At-Arms concept drawing is one of my very favorites in this collection, which took me a little by surprise.
Beast Man – April 2, 1981
Beast Man, or “Tree Man” as he was originally called, is quite a visually striking figure. His colors are not quite what I had expected. Generally speaking, Alfredo Alcala’s early mini comic artwork echoes quite closely Mark Taylor’s concept designs. But his first Beast Man illustrations depicted a character who is entirely red, with only splash of yellow on his armor to break up his monochromatic design.
Contrary to expectation, this version of Beast Man has a blue loin cloth and blue detail on his armor and around his eyes, very much like the vintage figure. There are other earlier incarnations of an ape-like or bear-like henchman character that appeared in monochromatic red. It makes me wonder if there wasn’t an earlier version of this B-sheet at some point that was colored that way.
In any case, this version has somewhat ambiguously-colored fur. There is quite a bit of highlighting and shading going on that gives his fur a somewhat orange look on balance. But I believe the intent was for him to have a much more reddish-orange color.
You might have noticed that Beast Man carries no whip here. That is also true of Beast Man as he is depicted in the early mini comics as well. Given that the whip was borrowed from a Big Jim action figure, it may have been something of an afterthought.
The pose used in Beast Man’s cross sell illustration (above) is almost identical to Mark Taylor’s concept version.
He-Man – April 6, 1981
The most powerful man in the universe is indeed quite powerful looking in this B-sheet design. This is another case where I was somewhat surprised at the colors when I first saw them. He sports tan and red boots, red and silver gauntlets, and a plain gray shield.
I was already familiar with a later version of this design (dated May 3, 1981) that had a different color scheme altogether. That color scheme will again be familiar to fans of the early Alfredo Alcala mini comics. He-Man has two-tone red and ocher boots (with boot knife), orange gauntlets, and an orange and gray shield. This version also has orange details on the straps of his armor, rather than the red used on the final design. I must confess that the May 3 version is actually my preferred version – I think the colors are perfect here. Perhaps it will make an appearance in part 2 of this portfolio, should one be offered (which is my not so subtle way of lobbying for a sequel).
Probably the detail that will stick out most to He-Man fans is his helmet. This was of course dropped in the final toy, but the presence of this helmet really punctuates the original barbarian concept of the character. In time He-Man came to be depicted as almost Superman-like in his personality and abilities (with a Clark Kent-esque alter ego to boot), but it’s pretty hard to think of him like that with this helmet on. Personally I love the look here and would love to see some version of this design made into a figure or a statue. Really that goes for all of the figure designs in this portfolio.
You might notice that He-Man does not carry a sword. The axe was his original weapon, and the sword was added later. This particular axe also found its way into the early mini comics.
Teela – May 28, 1981
As mentioned previously, the colors for Teela (here called simply “Female Warrior”) were restored using prototypes and early mini comic artwork as references. Once again fans of early Alfredo Alcala mini comics will recognize this incarnation of Teela with her blonde hair, spiky red tiara (which was based on a hair accessory owned by Mark’s wife, Rebecca), two-toned brown and white boots, and exquisitely detailed gold and white costume.
While Teela’s gold and white shield shows up in the Alcala artwork, her spear, as it appears in this illustration, does not. A similar spear does show up in an early prototype of Teela. This prototype of course features the snake armor that was originally intended for Mark Taylor’s Sorceress character.
Teela’s posture in Mark Taylor’s B-sheet is nearly identical to her posture in the cross sell artwork, although again by that time her design had been cross pollinated with the design of the Sorceress. I don’t think any incarnation quite captured Teela’s face as Mark drew her.
Sorceress – June 3, 1981
The artwork in this portfolio does not give an exact date for the Sorceress, but a black and white version that has been circulating for a number of years is dated June 3, 1981.
The Sorceress’ form is in many details identical to Teela’s. She shares the same legs, arms, and basic outfit. As Emiliano Santalucia has explained, the idea was that the Sorceress would reuse Teela’s body. However, the gold detail going up and down the front of Teela’s costume, in addition to her gold collar, was actually intended to be a removable piece. The Sorceress’ design omits that overlay and instead gives her a cobra-themed headdress.
This character is again familiar to fans of the early mini comics. This green Sorceress (commonly referred to as the Green Goddess now) shows up only in the first mini comic – He-Man and the Power Sword. One crucial difference between the comic and the original concept is that the comic depicts Sorceress as having green skin. In Mark Taylor’s original concept, she is wearing some kind of green body suit, not unlike Man-At-Arms’ costume.
Although the Sorceress and Teela were merged into a single toy, the character of the Sorceress did not entirely disappear. She re-emerged as a character called the Goddess in the second series of mini comics, although it’s a rather confusing concept. Teela was also portrayed in other media with this same look:
It’s a shame that this version of the Sorceress was never released in the vintage line – she’s a striking-looking design, and frankly the toyline could have used more female characters. According to Mark, Sorceress was intended to be a kind of double agent and a changeling.
Mer-Man – 1981
Of all of the wonderfully vivid and creative illustrations in this portfolio, Mer-Man is my hands down favorite. In no other media has Mer-Man ever appeared so highly detailed or so rich with color. The closest version we have seen to Mark’s original vision was again in the early mini comics illustrated by Alfredo Alcala. Even then, Alcala simplified the colors and some of the detail (primarily in the colors of his clothing and face – Alcala omitted the copper accents and simplified the shape of his gloves).
I’m particularly pleased with the range of blues and greens appearing on Mer-Man’s skin. This design is practically begging to be translated into a toy or a statue.
In Mark Taylor’s concept, the shape of Mer-Man’s armor is actually fairly close to what ended up in the vintage toy, albeit without most of the spikes. In Mark’s illustration you can see that Mer-Man would have had some gill-like structures around his neck, which is also indicated in the cross sell artwork:
The cross sell artwork is very much based on Mark Taylor’s original design (including the pose), although the limbs are simplified and his chest armor is significantly widened. His skin color was also made much greener, perhaps to move him further away from Skeletor’s skin tone.
In his original form, Mer-Man would have required 100% new tooling and molds to produce. Over the course of his design process, Mer-Man was simplified to the point where he could entirely reuse the body and limbs used for Skeletor. Seeing Mark Taylor’s original concept now, it’s unfortunate that his vision was never fully realized in toy form.
Stratos – 1981
One of the hallmarks of many of these drawings by Mark Taylor is their mix between highly detailed realism, and the altered dimensionality inherent in the production of a plastic toy. That is apparent throughout the portfolio (for instance, Mer-Man’s gloves), but also in the shape of Stratos’ (originally known as both “Bird Man” and “Wing Man”) feathers. A fully realistic illustration would have rendered the feathers much thinner in profile, but of course Mark was creating this artwork with molded plastic toys in mind as the end product.
The biggest detail about this artwork that sticks out to me are the eyes. We’re used to seeing Stratos’ “eyes” as goggles, but here they do appear to be his eyes. This transforms his look completely, giving him a much more bird-like appearance than was evident in the vintage toy.
Another thing to point out here is Stratos’ backpack. The design around the front is quite different from either the vintage toy or the cross sell artwork, as there are no straps going down his chest. Alfredo Alcala based his early illustrations on this concept Stratos, although he got the skin (or perhaps fur) color wrong. As you can see, Mark added some yellow and tan lighting effects to the center of Stratos’ chest, but I believe the intent all along was for Stratos to be light gray.
Zodac – 1981
This Zodac (or “Sensor” as he was originally called) drawing was no doubt created last of the 11 pieces included in this portfolio. As Emiliano Santalucia pointed out several years ago at Grayskull Con, the design details are based on parts already sculpted for the toyline – specifically Skeletor’s arms and legs and Beast Man’s chest.
This is the only piece in the portfolio that has not been published in any form until now. As such it was the one I was most curious about, and it did not disappoint.
Zodac looks quite alien here. He adopts a straight-legged stance, but otherwise has the familiar Skeletor feet and forearms. The version from the cross sell art seems a bit tame by comparison:
Zodac’s expression here is heroic, if a bit cocky. Mark’s original intention was for Zodac to be an ally of He-Man. Perhaps the name “Sensor” came about because his helmet enhanced his vision and hearing – at least that’s my guess, going from the design cues. Mark has also said that Zodac “was all about flying” – perhaps he would have provided air support for He-Man in the Wind Raider.
As amazing as this artwork might look on your flat screen monitor, trust me when I say that it’s nothing compared to how it looks in person. This portfolio was printed in a limited run for San Diego Comic Con, so not everyone was able to get their hands on it. I hope that Super7 and The Power and the Honor Foundation will eventually make more copies available for fans who couldn’t get it the first time around. If you are even a moderate He-Man fan, you need this artwork in your life.
As I intimated earlier, I’d love to see a sequel to this portfolio. Items on my personal wish list would include the August 8, 1981 version of He-Man, alternate versions of any of the characters included in this portfolio, and artwork for Man-E-Faces, Ram Man, and any number of unproduced characters that Mark might have worked on before he left Mattel.
I hope also that this collection of concept illustrations will lead to the production of 3D versions of these designs, whether that takes the form of new 5.5″ scale action figures, statues, or Masters of the Universe Classics figures. It would be, I believe, a fitting tribute to the man whose creativity and vision launched this beloved toyline.
Thanks to Jukka Issakainen for pushing me to write this review.