Comics

Are Skeletor and Zodac wearing gloves?

Special thanks to Jukka Issakainen for adding a few observations to this article.

This is probably another one of those esoteric micro topics that only I am actually interested in exploring. But it is something that’s been rolling around in the back of my head for years, so I’m finally going to write about it. To those few obsessives who have the same ailment as me, join me, won’t you?

The origin of this topic starts with the cardback images on the packaging of the vintage Masters of the Universe figures. The backs of the 1982 figure cards showed the eight figures available that year, rendered in beautiful detail that in many cases exceeded the detail of the figures themselves. Most of these images were based on evolving concept art and prototypes for the figures.

Skeletor, Mer-Man and Zodac all feature what look like “double glove” forearms – as if the figures were wearing two sets of superhero gloves, with the edges of the gloves flaring out near the elbow. Only on Mer-Man were these features painted as gloves. On Skeletor the design looks somewhat altered to give it a more anatomical look, as if it’s part of his flesh. On Zodac, the design looks a bit more clearly like gloves, just unpainted. Also note that He-Man is shown with unpainted, flesh-colored wrist bracers, just like the actual figure.

As an aside: one of the things I love about the 2008 MOTU Classics line is that they released Skeletor and Zodac with the “double glove” forearms, with no attempt to add scales or anatomical irregularities, and left them unpainted. I love the boldness and audacity of saying, yes, look at these arms. They look like gloves, but they aren’t. This is just how Skeletor and Zodac look, and you have to accept that. Their anatomy is so alien that they have these clean lines that go out to points. Embrace the weirdness. We’re following the source material wherever it leads us.

MOTU Classics Skeletor and Zodac

On the vintage figures, this “double glove” look wasn’t actually used – instead the arms were sculpted with a single gloved look that also featured some subtle scales. This made them a bit more ambiguous – they could be anatomical or they could be gloves, depending on if they were painted over or not.

However, it was the cross sell art that was often used as the reference for many comic and storybook illustrators (especially in the first years of the line), and it’s interesting to see how they interpret Skeletor and Zodac’s forearms, as gloves, as anatomy, or just plain ambiguously. Discerning which was the intent is sometimes clear, sometimes not. So without any further ado, let’s begin!

Fate is the Killer (August 26, 1982):

In DC Comics’ Fate is the Killer, both Skeletor and Zodac are seen to be wearing gloves. The colorist even goes so far as to add shading not present in the source material. But even without the shading, the presence of lines all the way across the forearms reads as gloves.

The Key to Castle Grayskull (October 14, 1982):

In the follow-up story, The Key To Castle Grayskull, the lines across the forearms still suggest gloves, although the additional coloring is dropped, perhaps based on feedback from Mattel:

Within These Walls Armageddon (November 11, 1982):

In the final story in this DC series, we get the clearest depiction yet of these characters wearing flesh-colored gloves (single rather than double gloves here):

DC Minicomics, 1983:

Moving onto the 1983 series of DC-produced minicomics (all illustrated by Mark Texeira), we see Skeletor again wearing gloves in most instances (Zodac makes no appearances until the larger Point Dread comic book that came with a record):

He-Man Meets Ram Man:

The Ordeal of Man-E-Faces:

The Terror of Tri-Klops:

The Menace of Trap Jaw:

The Tale of Teela:

The cover of this comic gives Skeletor ambiguous or anatomical fins, but in the story they are drawn like gloves:

Cover

The Magic Stealer:

The cover of this comic gives Skeletor ambiguous or anatomical fins, but in the story they are drawn like gloves:

Cover

The Power of… Point Dread:

This comic seems somewhat more ambiguous for some reason, even though we do usually get a full line across the forearm where the gloves would terminate. But they do seem a bit more fin-like here than in previous minicomics.


The Power of Point Dread:

In the Alfredo Alcala-illustrated Power of Point Dread, Skeletor lacks the cross sell art style arms (as is the case in every minicomic illustration done by Alcala), but Zodac has them. In one panel they are clearly gloves, but in another they are gone altogether:

Look! A sale on Isotoners!
Come back, gloves!

The other minicomics tend not to reference the cross sell art look. In fact, as the series went on, the animated look for Skeletor tends to dominate, while Zodac doesn’t appear at all. Temple of Darkness does depict Skeletor with dark purple gloves, but it’s not drawing from the cross sell art look, but instead mixes the concept art look with the animated cartoon look.

However, the Golden series of books draws upon the cross sell art very frequently, so I’ll cover those as well:

Caverns of Fear:

In this story I’d say the Skeletor on the cover (by Gino D’Achille), has ambiguous arm fins while the version inside the pages (illustrated by Al McWilliams) is clearly wearing gloves. In both cases the artists are drawing from the cross sell artwork, but they both color the character’s feet like the vintage toy.

Another fun thing to note: some of the artistic choices here seem based on misinterpretations of the source material. Everyone’s wearing striped underwear, Trap Jaw is wearing wading boots, and Skeletor’s armor lacks the cross bone design. On the inside pages, Skeletor’s face looks closer to B-sheet art by Mark Taylor.

Thief of Castle Grayskull:

In this tale, illustrated by Fred Carrillo, Skeletor seems to actually be wearing flesh tone bracers – his hands read as bare to me.

The Sword of Skeletor:

On the cover (D’Achille) Skeletor’s arm fins seem to clearly be a part of his anatomy, although they look strangely like gills here:

Skeletor’s appearances inside the story (again illustrated by Fred Carrillo) usually look like bracers again, although in one panel they are colored like gloves:

Zodac also appears in this story, and it looks to me like he has flesh tone gloves or bracers:

The Trap:

The cover of The Trap gives Skeletor smooth forearms, with no gloves or strange anatomy. However, in the internal story (illustrated by Dan Spiegle) features a Skeletor with clearly anatomical forearm fins:

Golden Oddities:

The later Golden stories don’t always draw from the cross sell art, but the conceit of flesh-colored gloves or other costume elements pops up randomly across the various books:

In a couple of cases, Webstor is given the flesh colored gloves, despite him not having that design in his own cross sell art. Mer-Man in one case is drawn using the lines from his cross sell art, but the coloring from his toy, giving him flesh-colored double gloves as well:

Webstor cross sell art

The Magic Mirror:

In The Magic Mirror, Skeletor has the forearm fins in both his regular costume (cover by Earl Norem) and in his Battle Armor costume (illustrated by Fred Carrillo). The Battle Armor Skeletor cross sell art didn’t feature that design either. In both cases, the illustrator makes these look like metallic bracers.

Skeletor Cross Sell Art

Years later of course Skeletor would stop messing around with ambiguous-looking gloves and get serious about handwear:

I hope you enjoyed this rather weird journey. Until next time!

Post script: it occurs to me that some might wonder what the designer of Skeletor actually intended? From a 2006 Q&A with Matt Joswiak and Mark Taylor:

Matt J: Are the ridges on the toy’s forearms meant to represent gloves?

Mark T: No, they are part of his unnatural sub structure showing through his hide.

We don’t actually know who illustrated the cross sell artwork for the first wave of figures, but the “double glove” look may have been influenced by the original Skeletor B-sheet, which had drooping, rotting flesh on the forearms, in a similar shape to gloves:

However, Zodac’s B-sheet doesn’t have the double glove look – his design was based on Mark’s knowledge of the existing sculpted parts for the line, so the double glove look must have come from the anonymous cross sell art artist:

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Reviews

Custom MOTU Origins Heads by Lee’s Customs

MOTU Origins is a fun line that I’ve enjoyed collecting, but there are a few aspects of the the line that are less well liked by fans. Probably the two biggest gripes (in terms of the figures themselves) are the default He-Man head and pretty much every retail Skeletor head to date). Lots of fans are looking for more vintage-accurate heads for the two main characters in the line. Mattel has released a good (although not 100% spot-on) vintage style He-Man head that comes with Battle Armor He-Man (as well as the convention exclusives), but they really haven’t captured the original Skeletor head in any version so far. Nature abhors a vacuum, so various customizers from the fan community have stepped up to fill that need.

I recently purchased a few custom heads from Lee’s Customs (you can reach him on Twitter, Facebook or eBay). I actually am less interested in nailing the vintage figures (I already have those) than I am in variants based on vintage artwork. Thankfully we have gotten several comic book variants in the line (such as the SDCC and Power-Con sets), and it looks like we’re going to get even more this year (Green Goddess and some kind of repaint or reissue of Lords of Power Mer-Man and Beast Man).

But I would also love to see some variants based on the vintage cross sell artwork. That was the source material for quite a few Masters of the Universe Classics figures, and I think that style would be great to see for at least the “8-back” characters in Origins.

To that end, I bought Lee’s custom Skeletor, He-Man and Lords of Power Mer-Man heads to try my hand at approximating at least some of those looks. (Lee also sells casts of the other Lords of Power characters, a custom Eternian Guard head, and various He-Man heads to help you create Faker, Slime Pit He-Man, Anti-Eternia He-Man or Savage He-Man.) The He-Man and Skeletor heads are cast from the 1982 figures, but altered to be able to fit on a MOTU Origins figure. They’re sturdy and good quality casts that closely match the Origins colors. Some Blu-Tack may be required to help the heads fit snugly on the pegs.

You can buy the heads fully-painted or cast in a base color. I opted for the latter. Here’s what I was able to come up with so far (I haven’t started painting He-Man’s head yet):

Poor He-Man!

For Skeletor, rather than using the bold color lines of the vintage figure, I opted for a more subtle, cross-sell art inspired face coloring. I also painted his feet blue to replicate the bare feet of the artwork. Of course the sculpt of his shins and forearms don’t follow the cross sell art designs. I tried my hand at resculpting those parts on a spare Skeletor, but my skills aren’t quite up to the task, I fear.

Vintage cross sell art
Rear view

For comparison, below is the stock MOTU Origins Skeletor. For the record, I think the stock head sculpt is pretty good, but the paint work doesn’t do it any favors. It’s a nice “alternative” head but not the one I’d have chosen for the standard Skeletor head.

Getting a cross sell-inspired Mer-Man of course required the custom head from Lee. But I also was able to get some hands, armor and a sword from the MOTU Classics Mer-Man (I found these for sale individually as parts on eBay). This allowed me to get the correct four fingers and ornate armor. Again, the shins and forearms aren’t accurate to the source material in terms of sculpt, but everything else is pretty close. (Mer-Man appears blueish in pictures, but in person he’s more green than blue.)

Vintage cross sell art
Rear view

For reference, here is the stock MOTU Origins Mer-Man, which is based on the vintage figure, albeit with some changes to the specific color shades used and to the straps on the armor. In hand it’s a pretty good-looking figure, but I prefer the cross sell art look.

Image source: Smyth’s Toys

I’m glad there are fans in the community like Lee offering custom heads like this. It really shows the potential of what can be done with the MOTU Origins line beyond just highly articulated versions of vintage 1980s figures.

Post script: I contributed to the upcoming Dark Horse book, The Toys of He-Man and the Masters of the Universe. It’s available to pre-order now!

Buying the exclusive combo pack (which includes a supplemental Character Guide) supports me and all the other contributors to these books: http://toyguide.thepower-con.com. Alternatively, the combo is now also available through Big Bad Toy Store.

You can also purchase the individual toy guide at Amazon or through Big Bad Toy Store. Thank you!

Artwork

Masters of the Universe Cross Sell Art: 1984

The artwork for this set comes from Axel Giménez and my own photos and scans. The worst quality images in this set are for Battle Armor He-Man and Battle Armor Skeletor – more’s the pity.

Update: Battle Armor He-Man has been updated with nicer artwork (minus the sword) courtesy of Axel!

Masters of the Universe Cross Sell Art:

Trademarks

Masters of the Universe Trademarks Timeline

Poster 1

I’ve often wondered about the exact dates that Masters of the Universe figures, vehicles and playsets were released. It’s quite difficult to suss out, and would probably require access to internal Mattel distribution documents that may no longer exist.

However, there is one way of fixing a date to specific MOTU-related items – the date that a trademark claim was filed with the US Patent and Trademark Office. While trademarks would have usually been filed in advance of the actual release date of the item, they do give us a general sense of the order that these toys had reached a certain stage in their development.  There are probably exceptions to that, of course, but I think it should hold true in general.

There has long been a notion of “waves” in the world of MOTU collectors. Each wave corresponds to a year:

  • Wave 1: Items released in 1982
  • Wave 2: Items released in 1983
  • Wave 3: Items released in 1984
  • Wave 4: Items released in 1985
  • Wave 5: Items released in 1986
  • Wave 6: Items released in 1987
  • Wave 7: Items released in 1988

I’m accounting for the seven waves here, but I’m posting these strictly by order of trademark date. Sometimes that order contradicts fan notions about waves. When that happens, I’ll try to account for that too.

Wave 1

Most of the first wave items were trademarked on the same day – December 14, 1981. That also includes the name of the line, “Masters of the Universe”. Battle Cat was slightly behind, having been trademarked on December 21. Skeletor and Castle Grayskull didn’t get a trademark filed until January 15, 1982.

December 14, 1981:

HE-MAN, TEELA, MAN-AT-ARMS, STRATOS, WIND RAIDER, BATTLE RAM, BEAST MAN, MER-MAN, ZODAC, “MASTERS OF THE UNIVERSE”

December 21, 1981:

BATTLE CAT

January 15, 1982:

CASTLE GRAYSKULL, SKELETOR

Wave 2

Wave 2 gets a little messier. The first seven of the items were trademarked in September of 1982. Evil-Lyn, Panthor and Screeech were trademarked in early 1983. Interestingly, Faker wasn’t trademarked until May of 1983, slightly after Prince Adam. It’s possible that Prince Adam was intended to be released as a late second wave figure. In fact, there is even a fan theory that the figure known as “Wonder Bread He-Man” was in reality an early version of Prince Adam that was scrapped after the look was changed by Filmation.

Point Dread & The Talon Fighter were trademarked early on, in September 1982, but the separate names, Point Dread and Talon Fighter were trademarked individually in May of 1983.

September 27, 1982:

ATTAK TRAK, MAN-E-FACES, POINT DREAD & THE TALON FIGHTER, RAM MAN, TRAP JAW, ZOAR

December 10, 1982:

TRI-KLOPS

January 21, 1983:

EVIL-LYN, “HEROIC WARRIORS”, “EVIL WARRIORS”

February 16, 1983:

PANTHOR, SCREEECH

May 23, 1983:

PRINCE ADAM (release probably delayed until 1984)

May 25, 1983:

FAKER, POINT DREAD, TALON FIGHTER

August 22, 1983:

“BATTLE FOR ETERNIA”

Wave 3

As mentioned earlier, Prince Adam was the first figure released in the third wave to get trademarked (May 1983). Most of the rest of that wave was trademarked in August of 1983, including Buzz-Off, Clawful, Mekaneck, Fisto, Jitsu, and others. Webstor, “Battle Armor” (presumably covering both He-Man and Skeletor variants) and Kobra Khan bring up the rear. I couldn’t locate a 1980s trademark date for either Orko or Dragon Walker.

Mekaneck is considered by many to be a second wave figure, but don’t think that’s right. He was of course trademarked the same day as many other third wave figures. Beyond that, Mekaneck also appears in the 1984 Dealer Catalog, but is absent from the 1983 Dealer Catalog. The figure itself is stamped with the same date as other third wave figures (1983 – figures were released the year after the date stamp). He has the clam shell armor that is distinctive to third wave and later figures, and he does not appear in mini comics until 1984. Because so many things about Mekaneck point to him being a third wave figure, in my books that’s what he is.

August 15, 1983:

SNAKE MOUNTAIN

August 22, 1983:

BUZZ-OFF, CLAWFUL, FISTO, JITSU, MEKANECK, ROAD RIPPER, ROTON, STRIDOR, WHIPLASH

December 5, 1983:

WEBSTOR

January 27, 1984:

BATTLE ARMOR, KOBRA KHAN

Date Not Found:

ORKO, DRAGON WALKER, WEAPONS PAK

 Wave 4

“Fright Zone” was trademarked significantly sooner than the other fourth wave items, in January of 1984. Most of the others were trademarked later in the year, in September, November and December. Sy-Klone was the last to be trademarked, in the summer of 1985. He was actually trademarked on the same day as many figures released in 1986, although the figure is stamped 1984, indicating that he was released in 1985.He also appears with other fourth wave characters in the 1985 mini comics, so I believe this is a case of a delayed trademark filing but not a delayed release for the figure, if that makes sense.

I couldn’t locate a 1980s trademark date for Roboto.

January 27, 1984:

THE FRIGHT ZONE

September 10, 1984:

GRIZZLOR, HORDAK, “THE HORDE”, LAND SHARK, LEECH, MANTENNA, SPIKOR, SPYDOR, STINKOR, THUNDER PUNCH, TWO BAD

November 23, 1984:

BASHASAURUS, NIGHT STALKER, “THE EVIL HORDE”

December 19, 1984:

DRAGON BLASTER, MODULOK, MOSS MAN

December 28, 1984:

BATTLE BONES

Date Not Found:

ROBOTO, EVIL ROBOT (unproduced)

Wave 5

Most of the 1986 figures and other items were trademarked in the summer and winter of 1985. Many were trademarked in early 1986 though. Eternia was among the last of that wave to be trademarked, in June of 1986. I couldn’t locate a 1980s trademark date for either Hurricane Hordak or King Hiss.

June 14, 1985:

LASER BOLT, TERROR CLAWS

June 17, 1985:

FLYING FISTS, RATTLOR, ROKKON, STONEDAR, SY-KLONE, TUNG LASHOR

June 24, 1985:

SLIME PIT

November 12, 1985:

HORDE TROOPER, MANTISAUR, MULTI-BOT, SNAKE MEN, SNOUT SPOUT

December 2, 1985:

BLASTERHAWK

January 9, 1986:

EXTENDAR, RIO BLAST

March 17, 1986:

“COMET WARRIORS”

March 21, 1986:

BATTLE FOR ETERNIA (board game), FRIGHT FIGHTER

March 24, 1986

STILT STALKERS

June 23, 1986:

ETERNIA, GRAYSKULL (AKA He-Ro), JET SLED, MONSTROID

Date Not Found:

HURRICANE HORDAK, KING HISS, DRAGSTOR, MEGALASER

Wave 6/7

All of the 1987 items, save Saurod, were trademarked in 1986 – that is, those for which I could find a filed trademark.  I couldn’t locate one for almost half of the items released in 1987. That may be because the MOTU line was crashing and burning by then. Interestingly, I did find trademarks for Gigantisaur and Eldor, even though these items were never released.

Of the four figures released in 1988 (Tytus, Megator, Laser Power He-Man, Laser Power Skeletor), only the first two had 1980s trademarks on file. Tytus was trademarked in late 1986, while Megator was trademarked in the spring of 1987. Both Tytus and Megator were slated to come out in 1987, but they were delayed a year and released only in Europe.

June 23, 1986:

BUZZ-SAW, MOSQUITOR, SORCERESS, METEORBS, COMETROID, TY-GRRR, ASTRO LION, COMET CAT, TUSKOR, DINOSORB, CROCOBITE, RHINORB, ORBEAR, GORE-ILLA

September 22, 1986:

BIONATOPS, GIGANTISAUR (unproduced), POWERS OF GRAYSKULL, TYRANTISAURUS REX

October 6, 1986:

ELDOR (unproduced), ROTAR, TURBODACTYL, TWISTOID, TYTUS (release delayed until 1987)

October 7, 1986:

BLAST-ATTAK, GWILDOR

October 14, 1986:

CLIFF CLIMBER, SCUBATTACK

April 27, 1987:

SAUROD, MEGATOR

No Date Found:

ARTILLERAY, BEAM BLASTER, BLADE, CLAMP CHAMP, GYRATTACKER (unproduced), HE-RO (unproduced), KING RANDOR, NINJOR, SCARE GLOW, SNAKE FACE, SSSQUEEZE, TOWER TOOLS, LASER LIGHT SKELETOR, LASER POWER HE-MAN

The issue of trademarks doesn’t tell us everything about release dates, of course. I can’t say for sure how long after a trademark was filed that the figure was released (I would guess several months in most cases). But I think it does say something about the order of development of these figures, vehicles and playsets, at least in a broad way.

This was a fairly complicated project. If you think I’ve missed something important, please do let me know in the comments below. Thanks for reading!

Special thanks to Larry Hubbard for reminding me about the Weapons Pak and Aaron Johnson for reminding me about the Meteorbs! Also thanks to Mike Beezer for letting me know I’d forgotten about Webstor!

Thanks also to Axel Giménez for sharing several high quality pieces of art with me that were used in this post. Many (but not all) of the other images came from the excellent MOTU Portugal site. Others were cobbled together from my snap shots of the back of vintage packaging. 

Image via Battle Grip